﻿package mortal.game.rules
{
    import Message.Public.*;

    public class EntityType extends Object
    {
        public static const Player:int = 1;
        public static const Mercenary:int = 25;
        public static const Boss:int = 2;
        public static const Pet:int = 4;
        public static const DropItem:int = 3;
        public static const Transport:int = 6;
        public static const NPC:int = 10001;
        public static const Pass:int = 10002;
        public static const Scene:int = 10003;
        public static const Point:int = 10004;

        public function EntityType()
        {
            return;
        }// end function

    }
}
